

Light, medium and heavy armors all offer different base levels of protection, making each very similar to ones of their own category. The way equipment works has been completely changed. To dodge effectively actual spacing is required, while Fleet Footed greatly improves dodging capability overall in the form of stagger negation, speed, angle increase for the grazing damage and others.
#The witcher enhanced edition combat full
If you are not dodging away from the opponent, you will take full damage instead. If you get hit while dodging you will take grazing damage. Wearing heavy armor slows you down (attacks are only affected by chest armor and gauntlets), while wearing light or no armor will increase overall speed.ĭodging no longer makes you completely impervious to attacks. Several new speed stats are present in the mod, such as light attack, heavy attack and dodging speed, which are all influenced by currently available health, stamina, armor worn, etc. Higher poise means a higher chance to resist stagger from an incoming light attack (and possibly heavy attacks too, later on).

It is calculated based on armor worn, available health, red mutagens, toxicity, etc. Poise is the stat which dictates resistance to stagger. Upgrading it makes it into a spectacular crowd control tool, especially against human opponents. While powerful, it can actually cause you harm.Īxii is actually useful in combat, unlike before. Vigor does not regenerate while it is active, so it's to be used wisely. The alternate version can block an infinite amount of damage, but if broken Geralt is knocked back with a huge Vigor regen delay. Quen is more sensical in its way of protection, shield health is based on sign intensity and currently available health and can protect from multiple incoming weak hits. Yrden is a much better balanced defensive and offensive tool if upgraded and helps keep you from taking damage. Aard can be upgraded into a great damage dealing tool, while the alternate is for crowd control.Igni is great at crowd control and its alternate version is a good damage dealing tool. They are active as soon as unlocked and they only need to be equipped to synergize with mutagens.You can preview the later talent levels by highlighting it and using the contextual buttons displayed on the bottom of the screen. Most combat talents were changed, along with half of alchemy ones and a couple of the sign ones. Talents have been majorly overhauled and rebalanced. It does not regenerate while Quen is active.The lower the amount of available vigor, the lower the sign intensity stat is.

It's used to cast signs and can be inceased by drinking certain potions. It is now a regenerative stat which gets drained when taking damage. Vigor is what was previously named Adrenaline. Most monsters will require a steel sword to be dealt with (although silver works too), while Cursed creatures, Vampires and Specters will only take damage from silver blades. You can check the stats themselves and what they are influenced by in the character info sheet in your inventory.Ī silver sword is not needed for every monster anymore. These are all interconnected and have effects on regeneration rates, values and many other things.They also actively affect the gameplay, like having less health and stamina will make you attack and regenerate slower unless using certain potions. There are lots of new stats like attack and dodging speed, poise, adrenaline (not the same as before), vigor, etc. Given that a consistent complaint about The Witcher 3 around here is the combat, I figured this might be of some interest.
